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Old Sep 25, 2006, 11:28 PM // 23:28   #1
Wilds Pathfinder
 
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Join Date: Dec 2005
Guild: [Rage]
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Default RT/A Spike Build

Rit 1+2
Rt/A

11+4 Spawning
12 Dagger
6 Shadow

Sprits Strength
Shadow Refuge
Golden Phoenix
Horns of the Ox
Falling Spider
Blades Of Steel
Sight Beyond Sight
Rez Sig

Aproximate Spike damage, lets say an average of 20 Damage a Dagger strike

6 Dagger Strikes=120 Damage
6 Trips of Elite= 186 Damage
Unconditional= 207 Damage

=513 Damage, And Poison

Rit 3

Rt/E

12+4 Channeling
11+1 Communing
5 Air

Gale
Guided Weapon
Warmongers Weapon
Weilders Strike
Earthbind
Soul Twisting
Spirit Boon Strike
Rez Sig


Standard Boon Prot/Blight, I wont bother with build



Tactics:

Pretty Simple Really, the Rt/E Casts Guided weapon on one Ritualist, and Warmongers Weapon on the other, he then Gales the Enemy Boon/Heal Monk

Rt 1&2 Attack damage Spell Casters First (Mesmer, Necro) , then they attack Mitigation Characters (such As Warder, Blindbot), each taking a different target at the same time as the Boon Is Galed, With the Boon on his Ass, Rt 3 Assists one of the Spikes with Weilders Strke

One Spike is Pretty Certain to go through, sometimes even both at once


Theres no mitigation, the idea is to hit the enemy hard and fast, when tested teams would lose two people to the spike while they laugh off the Rt/A using daggers, and now they are at 2/4, with one rez sig (warmonging weapon ftw) , they soon get pasted

Its pretty front heavy, but stopiing the spike is nyon impossbile, it goes through wards, distortion, and blind, and keeps the monk on his ass for 3 seconds of the spike, forcing him to choose one target to save at best, and if you feel really ballsy, swap out Rit 1&2's Rez sig for Deaths Charge, they dont see it coming

Last edited by Tainek; Sep 25, 2006 at 11:36 PM // 23:36..
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Old Sep 27, 2006, 03:53 PM // 15:53   #2
Krytan Explorer
 
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Join Date: Apr 2006
Guild: I dont like guilds...
Profession: Mo/E
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this build is messed seems to rely too much on getting the right weapon skills off all the time
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Old Sep 27, 2006, 09:39 PM // 21:39   #3
Wilds Pathfinder
 
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Join Date: Dec 2005
Guild: [Rage]
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Quote:
Originally Posted by master_of_puppets
this build is messed seems to rely too much on getting the right weapon skills off all the time

You make it sound like its difficutlt...


its a for giggles and poops build anyways
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Old Sep 27, 2006, 11:26 PM // 23:26   #4
Forge Runner
 
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Seems fun to play, reminds me of that 3 shovesin 1 Mo/A BL that we use to play when we were bored.
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